@startuml
sprite $looks_one [48x48/16] {
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}


!define MATERIAL_LOOKS_ONE(_alias) ENTITY(rectangle,black,looks_one,_alias,MATERIAL LOOKS_ONE)
!define MATERIAL_LOOKS_ONE(_alias, _label) ENTITY(rectangle,black,looks_one,_label, _alias,MATERIAL LOOKS_ONE)
!define MATERIAL_LOOKS_ONE(_alias, _label, _shape) ENTITY(_shape,black,looks_one,_label, _alias,MATERIAL LOOKS_ONE)
!define MATERIAL_LOOKS_ONE(_alias, _label, _shape, _color) ENTITY(_shape,_color,looks_one,_label, _alias,MATERIAL LOOKS_ONE)
skinparam folderBackgroundColor<<MATERIAL LOOKS_ONE>> White
@enduml